BAGISAS - A Yafray Gui For Linux And Windows
Latest Version: v0.1.0 21.Jul.2003
By Wolfram 'Schlops' Kraus
Introduction •
Download & Installation •
FAQ •
Screenshots •
History •
Special Thanks •
Contact
Bagisas is a free and open graphical user interface for
Yafray. Yafray is a
raytracer (Yet Another Free
RAYtracer) released under the LGPL and very
popular in the Blender
user-community, because of the excellent blender to yafray export scripts
Yable/
YableX.
The format for yafray scenes is XML and therefore human-readable but not
very well editable with a standard text editor (although
possible). This is where Bagisas steps in: Bagisas allows you to
quickly browse the complete XML-tree and easily change
attributes of any element using a attribute/value-table. You can
even render your file directly from Bagisas (thumbnail view
included). Bagisas is developed with Python (PIL, wxPython &
PyXML).
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Windows Binaries [Sourcecode included]
- Download the base Windows distribution (you only need this once, if
you already have done this you only need the update, see below):
Bagisas.zip [4.5 MB]
- Installation: Unzip the above zip file to any directory.
- Download the update:
BagisasUPD.zip [1.2 MB]
- Installation: Unzip the above zip file to the same directory as the base distribution
(see above), this will overwrite Bagisas.exe.
- Setup: If you run Bagisas for the first time, you have to set the path to your yafray executable (yafray.exe)
under File → Preferences. You can save these settings via File → Save Preferences.
Sourcecode [to use either with Linux or Windows]
- The sourcecode
Bagisas.tar.gz [32 kB]
- Requirements:
- Installation:
- Unzip/untar the archive (tar xvzf Bagisas.tar.gz).
- Change to the newly created directory and either start Bagisas
with python Bagisas.py or execute it directly
(./Bagisas.py).
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When I try to render a scene I only see a message "Start render" and nothing more happens.
This should only happen under windows. Please download the file
w9xpopen.zip and
unzip it to your Bagisas directory.
I want to render either a yafray scene or a shader preview, but I get only an error message
that complains about a non existing image?
You have to set the path to your yafray executable, see Installation above.
When I open a XML-file Bagisas gets locked up?
Relax! Bagisas needs to parse the XML and this may take
some time, depending on how big your file is. If you want to speed up this process,
use the include element of Yafray.
How do I set the colors in the shaderpanel?
Just click again on the button with the desired color property. If you want to set e.g.
the color for "Spec" just click on "Spec", select your color from the colorchooser
and click on "Spec" again. You will get a visual feedback, because the
color of the correspondending button is set to your chosen color.
If I change the name of a shader, do I have to change the shader_name attribute of the objects
using that shader?
If it is a per-face shader ("multitextured objects") you have to change the shader for every face,
otherwise not. So the best solution is: Don't rename your shader!
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|
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The treepanel of the v0.0.2 Windows version. In v0.0.2 the treepanel was the only
panel. [58K]
|
The shaderpanel of the v0.0.4 Linux version with a rendered preview of the
shader. Don't worry about the rendertime, my computer is very slow. [65K]
|
The raw lightpanel of the v0.0.5 Linux version showing the settings for a volumetric spotlight. [25K]
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v0.1.0 21.Jul.2003 (“I Wanna Be Somebody”)
- XML parsing is now faster (switched from DOM to SAX)
- Doubleclick on shader/ light-branch switches to shader-/ lightpanel
- FIXED: AttribGrid doesn't handle all keys
- FIXED: included more self-closing tags in file-output
- FIXED: UV-mapping don't get messed up when modifing shaders
v0.0.6 26.Jun.2003 (“Shoplifter”)
- Preview Render
- Help → Test Yafray
v0.0.5 23.May.2003 (“Zombie Eaters”)
- Lightpanel
- Changes In Table Are Transfered To Panels
- Save Shadersource
- Changed Renderlog Font
- Preview-Window/Click in Shaderpanel and Treepanel
- Save/Clear Renderlog
- Lowered Power Of Arealight In Shaderpanel Preview
- FIXED: Colored Togglebuttons (MSW)
v0.0.4 28.Apr.2003 (“Mr.Bojangles”)
- Colordialog Ends Editing Of Gridcell
- Switched To Notebookstyle
- Shaderpanel
- "Improved" Error Messages
- FIXED: PIL-Bug: Sometimes The Rendered Images Won't Show
v0.0.3 27.Mar.2003 (“Sign Of The Wolf”):
- Edit Colors With Colordialog
- Improved Output Of Renderthread
- Rendered Image Fits To Preview
- Restructured Some Code
- FIXED: Outfile Element (→Yable) Sets The Outfile Value
v0.0.2 17.Mar.2003 (“See Dem Coming”)
- Tree/Node Expand/Collapse
- View Rendered Image
- Preferences Dialog
- Shader Name Changed ⇒ Change Object-Attribute shader_name
- FIXED: Attribute Changes Weren't Recognized Until Save
v0.0.1 13.Mar.2003 (“King Kong Five”)
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Special thanks to ray_theway. I lend some code from his
Yafray GUI.
Special thanks to Stefano <S68> Selleri. I lend some code from his
YaBleThumb script.
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Questions? Comments? Critiques? Improvements? Code
Snippets? Send me a mail!
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